• HOME
  • CONTACT / FEATURE
  • FEATURES
  • FICTION REVIEWS
  • FILM REVIEWS
  • INTERVIEWS
  • YOUNG BLOOD
  • MY LIFE IN HORROR
  • FILM GUTTER
  • ARCHIVES
    • SPLASHES OF DARKNESS
    • THE MASTERS OF HORROR
    • THE DEVL'S MUSIC
    • HORROR BOOK REVIEWS
    • Challenge Kayleigh
    • ALICE IN SUMMERLAND
    • 13 FOR HALLOWEEN
    • FILMS THAT MATTER
    • BOOKS THAT MATTER
    • THE SCARLET GOSPELS
GINGER NUTS OF HORROR
  • HOME
  • CONTACT / FEATURE
  • FEATURES
  • FICTION REVIEWS
  • FILM REVIEWS
  • INTERVIEWS
  • YOUNG BLOOD
  • MY LIFE IN HORROR
  • FILM GUTTER
  • ARCHIVES
    • SPLASHES OF DARKNESS
    • THE MASTERS OF HORROR
    • THE DEVL'S MUSIC
    • HORROR BOOK REVIEWS
    • Challenge Kayleigh
    • ALICE IN SUMMERLAND
    • 13 FOR HALLOWEEN
    • FILMS THAT MATTER
    • BOOKS THAT MATTER
    • THE SCARLET GOSPELS
GINGER NUTS OF HORROR
horror review website ginger nuts of horror website

SURVIVAL HORROR:  ALL GROWN UP SILENT HILL 2 AND RESIDENT EVIL 3

26/2/2018
by George Daniel Lea 
Picture
By the time a sequel to the ground-breaking original Silent Hill was announced, “Survival Horror” had become well established as a dominant genre within the video games industry; many, many attempting to ape the success and popularity of the Resident Evil and Silent Hill franchises with extremely limited succes.
 
The core mechanics of “Survival Horror” became entrenched within video game culture and design: placing the player in a situation of escalating threat with limited ammunition and access to health items, punctuating the more Zelda-esque elements of exploring labyrinthine environments for keys, weapons and items etc with safe rooms, horror set pieces and expository encounters.
Picture
Most followed in the same vein as earlier titles in the genre, the vast majority little more than derivative clones of one or both franchises, with little to distinguish them or genuinely horrify their intended audience.
 
Owing largely to the genre's overnight success and market dominance, players soon became extremely familiar with its tropes and cliches, many of which, ironically, derive from the far older, more traditional media they reference (i.e. in Resident Evil's case, various horror and science fiction b-movies, whereas Silent Hill's influences are somewhat more abstruse and literary in nature). As a result, the games became escalating arms races: what could be done within the constraints of both the genre and comparatively limited technology to reinvent the experience and make the games distinct, novel experiences? Furthermore, the culture and audience for “Survival Horror” were developing as the games themselves were; those of us that were fourteen or fifteen when the original games were released were now approaching our early twenties, meaning that, not only were our appetites somewhat more sophisticated, but there were also far more “real life” pressures and constraints on our time. Therefore, any games that snared our attentions would have to be special indeed.
 
To add to the sub-genre's woes, in this tumultuous era of video gaming's evolution, it found itself no longer the exclusive font of horror and disturbia in video games:
 
The likes of Half Life, System Shock, I Have No Mouth and I Must Scream...even Doom and its various derivatives were all evidence of an efflorescence of horror within video games, all highly distinct from one another, and appealing to tastes that were perhaps alienated by “Survival Horror's” escalating descent into formula.
 
Resident Evil 3 and Silent Hill 2 took differing approaches to these problems: whereas Resident Evil 3 attempts to invigorate itself with fresh (un)life by introducing novel technical elements and game dynamics, Silent Hill 2, with its much longer development cycle and shift to the next generation of video games consoles, focuses instead on aesthetics, atmosphere and storytelling, resulting in what is still regarded by many as the high water mark not only for “Survival Horror,” but horror video gaming itself.
Picture
Resident Evil 3 was always going to be at somewhat of a disadvantage, being released at the time it was, when so many of the franchise's original fans were simply moving on, growing up, focusing energies instead on building lives for themselves. Also, it was the classically difficult “second sequel” in a horror franchise, which, if one casts an eye over the various horror film franchises it draws inspiration from, is often the point of descent into mediocrity, if not outright disgrace.
 
Not that Resident Evil 3 is a bad game at all; far from it. In fact, many cite Resi 3 as their favourite instalment in the franchise, and it's not difficult to see why:
 
Reintroducing fan favourite from the first game, Jill Valentine, the game initially seems to have all of the familiar elements in play: locked camera angles, classic “Survival Horror” tank controls and inventory system...even the environment is familiar, as the game is set during the same time frame as Resident Evil 2, and utilises may of the same environments from that game.
Picture
The new dynamic occurs in the form of Nemesis; a derivative of Resident Evil 2's Mr X; a seemingly invulnerable bio-weapon that is dropped into the play environment by agents of the Umbrella corporation with the pre-programmed mission of destroying all members of the S.T.A.R.S team, that have consistently foiled the corporation's agenda in previous instalments.
 
Nemesis is a highly unusual factor in the game, in that he turns up at various random and pre-determined instances, though, until the player has finished the game through, they will never know where he might or might not occur. The sense of being hunted throughout the game lends proceedings an air of consistent tension that previous titles (arguably) didn't boast, which explodes into lunatic panic whenever he is encountered, often resulting in lethal mistakes.
 
Another novelty is the almost unheard of element of choice within the narrative; whilst previous games allowed the player some very limited degree of player choice when it came to the order in which certain events occurred, for the most part, they ran on rails, directing the player down pre-determined paths via use of locked doors, blocked passageways etc.
 
Nemesis introduces this factor through the encounters with the eponymous murder-machine itself; when Nemesis occurs in any environment, the action momentarily slows down, allowing the player to make the choice of either fleeing or fighting, both of which drastically alter the outcome of the game and its narrative (characters live or die depending on what “pattern” of choices you make. Even some key encounters are significantly altered). This not only introduces a new onus for the player, but also enhances the horror with a level of raw panic that arguably wasn't present in previous titles.
 
Furthermore, being one of the very last significant titles released on the original Playstation, the game is perhaps the most gorgeous looking of any of them, pushing that system to its absolute limits with dynamic and diverse character models, fantastic pre-rendered backgrounds and some truly stunning new monsters to get to grips with.
 
And it's at this point that I must make an admission that may earn me more than my fair share of ire:
 
I don't like Resident Evil 3. Of the original titles, it was the first I started playing and never finished. Looking back, this was not primarily due to any failing on behalf of the game itself, though there are one or two that still gripe to this day:
 
First of all, whilst the concept of Nemesis is excellent, his design is...perhaps my least favourite of the big “end of game” monsters that the series has boasted: the original game's Tyrant, Resident Evil 2's William Birkin and Mr.X all boasted a certain consistency of design and clear influence from works such as John Carpenter's The Thing and H.R. Giger's paintings.
 
Nemsis doesn't do it for me; the design, if anything, comes off as a little...goofy; a factor that dilutes his presence within the game, especially when you realise that, in most of the encounters with him, he's actually fairly easy to deal with.
 
Then there's the atmosphere, which, unlike previous Resi titles is somewhat diluted in favour of ladling on action set pieces (a shift in theme and focus that would only escalate as the franchise aged). Resident Evil 1 and 2 had little choice but to utilise raw atmosphere to conceal or divert from their technical short comings: the comparative sophistication of Resident Evil 3 means that a similar degree of subtlety and inspiration isn't present; whilst the environments are gorgeous, far more interactive and dynamic, they simply lack the feeling and gravitas of those in the first two titles, acting more as arenas for action set pieces than means of evoking atmosphere.
 
But, beyond any technical faults the game might or might not exhibit (and I fully accept that it's the most technially accomplished and consistent of the first three games), my disregard for the title primarily stems from my own status: by that point, I, like so many, had become extremely familiar with the tropes and cliches of “Survival Horror,” such that, they simply lacked purchase any longer. Also, we had started to experience other forms of horror in video games, most notably on my part via the likes of System Shock and its sequel, which, much as I adore the first two Resident Evil games, is leagues and bounds beyond them in terms of sophistication.
 
Resident Evil 3 marked a cultural transition, for me and many others; the saturation of “Survival Horror,” and the necessary shift in the work that comprised it, if it was to survive:
 
Silent Hill 2 occurred during the early days of the much loved Playstation 2 system; a platform widely praised for the variety and innovation of the titles it boasted, amongst which Silent Hill 2 has a tendency to top charts.
 
Whereas Resident Evil's first two sequels felt more like expansions or adaptations of the original game, only altering its core mechanics and structure in the subtlest of ways, Silent Hill 2's longer development cycle meant that it was a quantum leap from the original; the title that firmly cemented its franchise as a heavy hitter not only in horror, but in video gaming as a narrative medium. 
 
Resi 3 attempted to inject new (and synthetic) life into its parent franchise by introducing a smattering of new gimmicks and technical elements, whereas Silent Hill 2 takes a more mature, considered approach; its mechanics not much removed from those of the original or, indeed, the original Resident Evil, but distinguishing itself in a more subtle, artistic manner: by providing gamers with concepts, imagery and stories the like of which we'd never seen before.
 
If the original Resident Evil was a bomb shell to our assumptions of what video games were capable of, Silent Hill 2 was the apocalypse that resulted:
Picture
With “Survival Horror” firmly established as an entrenched and exceedingly familiar genre by the point of its publication, the game doesn't attempt to blind-side or surprise with technical shifts or innovations. Rather, it has a keen and abiding agenda to disturb and distress, beyond the pulpy, b-movie shocks of the Resident Evil series, attempting to worm its way beneath the player's skin, into our souls, to make us feel somehow soiled for being in contact with it.
 
The setting and situation are simultaneously similar to those of the original game yet significantly removed: foregoing the original's characters in favour of an entirely new cast, the game follows James Sunderland, as opposed to Harry Mason, who arrives in Silent Hill by intention rather than accident, ostensibly in search of his wife, Mary, with whom he has memories of sharing holidays in the town.
 
The only problem is that Mary is dead, having succumbed to an undisclosed illness at some point in James's recent past. A cryptic letter that seems to be from Mary adds a further layer of perplexity: is she somehow alive, is James entirely sane?
 
The game immediately distinguishes itself as being slower paced than the original, building a creeping tension and sense of spiritual dread before unleashing its strangeness and absurdity:
 
On his way into the town, James encounters characters who talk in a strange, dreaming, almost delirious manner, emphasised by what might be the poor translation from its original Japanese: the entire effect is of being lost in a nightmare, which operates on its own peculiar logic, and in which characters act and react on bizarre, idiosyncratic ways.
Picture
James himself is an odd character; gruff, taciturn, dishevelled and clearly in a state of distress, it isn't long before the player starts to get the impression that all isn't well with him; that they may perhaps be in control of a man with more demons than even Silent Hill can reflect.
 
Whilst the original game hinted at Silent Hill being a psychosomatic environment (i.e. one that responds and reshapes itself in accordance with the psycological states of those that wander there), Silent Hill 2 cements that concept: all of the various creatures and environments players encounter in the game are uniquely disturbing; a far cry from the zombies, science fiction beasties and body-horror monstrosities of the Resident Evil series, these creatures are far more redolent of fevered nightmares, drug-induced hallucinations, the dredgings and unlovely births of a diseased sub-conscious. Each and every one of them reflects some element of either James's own tortured psyche or those of the other characters he encounters, lost in Silent Hill. From the twisted, mutilated -yet distressingly sexualised- nurses that derive from his anxieities over his wife's illness, but also his burgeoning sexual frustration, to the shambling, “straight-jacket” like mounds of flesh that are directionless and constrained, reflecting his sense of hopelessness, his escalating loss of control, every aspect of the game is tailored to resonate with symbolism, meaning that, unlike its counterparts in the Resi series, it functions as far more than a mere game:
 
Demanding player engagement in a manner that few -if any- horror games of the era did in order to be fully appreciated, it functioned more like an example of surreal art or literature; an animated Francis Bacon or Goya painting, the player -as well as James himself- projecting their own sublimated concerns and distresses upon its imagery, the game worming its way far, far deeper than any superficial responses of survivalist dread or disgust, creating a more intimate and unsettling experience that was largely unheard of amongst video games of the era.
 
For perhaps the first time, video gamers were treated like adults by their medium of choice; as considered, complex and engaged entities that didn't require immediate or peurile gratification; that could appreciate subtlety, nuance and intimation in the manner of the audiences for literature or cinema.
Picture
Whilst many of us didn't consciously acknowledge or appreciate it at the time, the sense of frisson that Silent Hill 2 created through its characters, its complex and ambiguous relationships, its hideous and nhilistic metaphysics, has continued to resonate down the years, such that a casual search of the interwebz will still, still turn up myriad articles and essays attempting to unpick its symbolism, to interpret what certain situations and images might be attempting to relay.
 
The game is a masterwork of symbolic ambiguity, not spoonfeeding the player with wearisome and debilitating exposition or synthetic interpretations of events, but leaving it almost exclusively in their laps, as their responsibility to interpret. In that, the game acts as a kind of Rorschach ink blott test; like Silent Hill itself, it provides only what you bring to it; the horror deeply personal, intimate and violating, more in the vein of a Clive Barker novel or David Lynch film than a b-movie bit of zombie schlock.
 
Also, the game is sufficiently sophisticated to make the player character a source of that ambiguity; whereas the vast majority of player avatars in video games are morally absolute, heroic characters, James Sunderland is gradually revealed as being a broken, tormented, not entirely pleasant man, whose actions are what have stirred Silent Hill to its current state of activity: tortured by his feelings and actions towards his ailing wife, he must confront the physical manifestations of those sins, including arguably the most iconic entity in the game's history:
 
The immortal homonculus, “Pyramid Head.”
 
Perhaps the most disturbing entity ever introduced into Silent Hill, “Pyramid Head” is a uniquely violent and threatening entity that, far from merely attempting to harm those around it, exhibits proclivities that are far more complex and horrific: when first encountered, it is glimpsed from within a sealed closet (an echo of childhood nightmare scenarios), seeming to graphically rape one of the more feminine monstrosities from the game. When James finally encounters the creature face to face, he finds it slow, ponderous and patient; an immortal butcher that cannot be slowed or stopped.
Picture
It isn't until James finally allows himself to confront what he has done, to feel and exorcise his guilt, that “Pyramid Head” commits suicide, allowing him to progress to the final encounter and the ultimate revelation of what actually happened to James's wife.
 
The consistent symbolism throughout the game, the fact that many enemies don't have to be fought and defeated so much as escaped, exorcised or tackled in a more oblique manner, makes for a vividly different experience from the ailing Resident Evil series; an enduring sense of disturbance that has elevated Silent Hill to such heights that it remains at the top of many gamer's favourite horror games of all time.
 
For those of us that had grown up with the medium; who had seen the efflorescence of “Survival Horror” in its most recent evolutions, Silent Hill 2 marked the point at which we began to realise that video games were capable of more; that they do not need to be so codified or simplistic in what they provide; that they can be appreciated to the same -if not deeper- degrees than more traditional formats.
 
The game spurred a sudden explosion in “artistic” horror video games; titles that didn't simply intend to scare or repulse, but to violate the player; to engage them on deeper, more intimate levels, and in ways that would give rise to entirely new forms of horror in generations to come.
Picture

Picture
Picture

FICTION REVIEW:  INTERLUDES FROM MELANCHOLY FALLS VOL. 1 BY JEFF HEIMBUCH
​
HORROR NEWS: THE STEPHEN KING MIXTAPE

​Jason’s Friend Benny by Eddie Generous

21/2/2018
Picture
Okay, conspiracy theory time.
The Friday the 13th series has plot holes and inconsistencies. Huge ones. Gaping, monumental, baffling, impossible ones. You can write them off as changes in directors from film to film and that Jason Voorhees is too thin a character to begin with so growth and change is necessary to continue making movies, fine. Plus that’s it’s just a slasher series and who cares so long as the blood keeps gushing. For most.
​
But, since the beginning, Jason had always been a disabled boy who drowned in Crystal Lake. That’s the one point that seems of complete agreement whenever the, uh, *cough* plot comes into play. However, there’s one issue that sticks out, and I mean more than Jason taking Manhattan or finding himself in space or fighting Freddy or becoming an a fast-acting hell-sludge entity that uses bodies like puppets: at the beginning of Friday the 13th Part 2, Jason leaves the lake and tracks down Alice, the final girl from the first movie, and kills her in her home.
Picture
But did he?

If so, how did he?

This isn’t his modus operandi, this isn’t his steez, this isn’t how he rolls.


Theory:

In the summer of 1958, a bunch of counsellors were making whoopee, like all of them, and poor Jason drowned thanks to their debauchery. Some of them even get murdered back then, despite one boy’s argument “We weren’t doing anything. We were just messing ar—.” That’s the story.

The counsellors are heartless, but not all of them. Especially one young man, say his name is Benny. Benny has a brother with down syndrome and Benny has been a bit glum since his parents sent his brother off to a good doctor offering shock treatment or lobotomies or something (remember, 1958). So Benny finally gets laid while at camp, but the handicapped, deformed boy named Jason drowns and ruins Benny’s mood.

The guilt eats at him for years. Benny grows up, gets married and divorced three times because his wives start talking kids and he’s terrified that the kid will be handicapped and that he’ll fail said kid. No babies, no more marriages.

Benny sees Camp Crystal Lake on the news and it stirs all kinds of emotions. There have been murders, but he’s only thinking of his guilt. He waits one month. Then another. A third. He can’t handle it anymore, drunken and stricken with incredible guilt, Benny tours out to the lake.

A machete slashes down against the roof of his El Camino when he arrives. He screams.

Jason rears back, peeking through the eyehole of a burlap sack mask.

Benny screams again, but stops, as in mid-swing, the magical Jason Voorhees becomes a boy for a moment, that same little boy who has, of no fault of his own, ruined Benny’s life, and had also tried to drown Alice at the end of the first movie.

“Jason!” Benny says.
​
Jason’s swing stalls and he tilts his head like a confused dog.

via GIPHY

 
“I’m so sorry. I’m so, so sorry.”

Jason lowers his arm. On the radio inside the El Camino, Alice’s voice comes on the air. A reporter is asking her about what happened and how she’s coping after these past three months. Jason slams his meaty fist against his meaty thigh, thinking of dead mama and the decapitated head he’s got on display because that horrible young woman.

Benny looks at Jason and then the radio and then back to Jason. He knows how to right the wrong of his guilt.

“Let’s fix this together,” Benny says.

It takes some hand gestures and coaxing, and Jason has to grab something from the shack, but eventually Benny gives Jason a ride to town. We all know what happens then.
​
Spoiler alert, bye bye Alice.
 
“Are we good?” Benny says to Jason back at Crystal Lake while still in the car.

Jason swings a kitchen knife stolen from Alice’s house, severing skin and creating a long skull fissure, and yanks Benny’s scalp clean off by his shaggy brown hair and then rams fingers into the grey meat of Benny’s brain, absolving Benny of the guilt. Jason gets out of the car and puts mama’s head back where it belongs because it will become integral to the plot later in the movie. What happens to the El Camino is unimportant.

Friday the 13th is my favorite slasher series, but I love most slashers, and I’m fully willing to ignore plot holes in exchange for trope satisfaction. Really, I’m not even mad at the Friday series for breaking that essential plot point in order to kill off a surviving final girl because this is all a ruse to get attention for a new book I wrote alongside Renee Miller and Mark Allan Gunnells titled Splish, Slash, Takin’ a Bloodbath. It’s out March 6th, you can pre-order the eBook or get the paperback on the release date, either way, I promise a slashery good time.
Picture
Bio: Eddie Generous is a coauthor of the slasher collection Splish, Slash, Takin' a Bloodbath (written with Mark Allan Gunnells and Renee Miller) as well as of Dead is Dead, but Not Always (available this spring from Hellbound Books), he runs Unnerving and Unnerving Magazine, and he lives on the Pacific Coast of British Columbia with his wife and their cat overlords.
Picture

FIVE MINUTES WITH TABITHA THOMPSON

THE ORGANISM IS GROWING: 30 YEARS OF THE BLOB ‘88 BY NICK LA SALLA

19/2/2018
by Nick La Salla

 “There’s nobody in here but us monsters.”
 
-- Sgt. Jim Bert, The Blob ‘58

Picture
​ 
It’s been thirty years since The Blob ‘88 was released.  I remember seeing the big movie poster in the supermarket video rental store: those irregular purple waves of Blob, and beneath it the dissolving face and hand of a man who was being slowly broken down and eaten.
 
Horrifying.
 
But by the time I’d seen the remake, I’d already watched the original -- which, by the way, is celebrating its sixtieth anniversary this year. 
 
To appreciate the new ground the remake broke, I’m going to trace the steps the first film made in 1958, when under the watchful eyes of producer Jack H. Harris and director Irvin S. Yeaworth, Jr., Steve McQueen and Aneta Corsaut made first contact with The Blob, attached as it was to the arm of an unsuspecting hermit in the middle of the woods . . .
The-Blog-3 Picture

 
“We’re going to find this thing, and we’re going to make people believe us.”
 
-- Steve Andrews, The Blob ‘58

​McQueen and Corsaut play Steven Andrews and Jane Martin, two silly but headstrong Baby Boomer teenagers whose Greatest Generation parents -- and other authority figures -- are so convinced of their own intellectual superiority that they dismiss Steve and Jane’s eyewitness accounts of The Blob outright.  Therefore, the task falls to Steve and Jane and their friends to save the city and, as the situation worsens, the entire planet by waking up the population to the existence of The Blob in their midst before it’s too late.
 
There are two police officers, Lieutenant Dave (Earl Rowe) and Sergeant Jim Bert (John Benson), with the former a well meaning and kind man, while the latter hates teens and dismisses their every request for help outright, regardless of merit.  Lieutenant Dave, to his credit, at least investigates when Steve and Jane say they witnessed The Blob murdering the town doctor -- but Sergeant Bert initially refuses to even look into it!
 
Who cares who the kid says did it, a man has been killed!
 
What kind of police department is this?
 
Sergeant Bert does at least have a reason for his distrust of teenagers.  His wife died in a terrible car accident where a teenager was at the wheel of the other vehicle, and ever since he’s hated teens.
 
Ahem.
 
I didn’t say it was a great reason, or that it made a ton of sense.  But hey, it’s a reason, so you have to give the writers that.
 
Lieutenant Dave gives Steve and Jane the benefit of the doubt throughout the film.  It’s through his support -- and finally seeing The Blob in its final, movie theater size incarnation that both police officers and the entire city sign on to the Let’s Beat Some Blob Ass team, and together, old people and young people unite, they finally take care of some big business that would have been a whole lot smaller business if they would have just listened to Steve and Jane when they warned them a half hour into the movie.
 
But nobody ever listens when kids say a jelly monster eats their doctor, do they?
 
Speaking of jelly monsters, the special effects look pretty silly in this film, which is to be expected considering the film was budgeted at $120,000 according to Turner Classic Movies.
 
About those special effects: The Blob itself was a special compound mixed with dyes to give it the red coloring.  For a while there, you could actually buy a bucket of it on EBay.  Extensive use of miniatures provided the scenes toward the end of the film.
Picture

“Has everyone in this whole town gone crazy?”
 
-- Henry Martin, The Blob ‘58

​So at the end of the day, what do you get with The Blob ‘58?  A group of good, clean American kids lead their well meaning but condescending older generation to save the world from an extraterrestrial threat.  It’s pretty silly stuff when you think about it.
 
Suzanne J. Murdico wrote in her book, Meet The Blob, that The Blob was intended to be a metaphor for the growing threat of communism at the time, but I’m not convinced of that.  Just because a film was released in the ‘50s does not mean it was about communism -- that theme was definitely present in Invasion of the Body Snatchers, no argument from me.  But The Blob strikes me much more of a cypher -- it as a creature means nothing.  It’s faceless, it has no way to express itself.  You can assign any meaning you want to it and bend the rest of the film to make your argument work. 
 
If any purposeful theme is to be derived from The Blob ‘58, it’s much more of a generational commentary.  It’s to do with how the Baby Boomer generation related to the Greatest Generation, and perhaps a growing resentment at the lack of respect there.  After all, the teens do the most in the film.  Their lives are on the line, they get no thanks for it and everybody considers them idiots.  And who dies in the film?  Adults who should know better.  The teens are hip to the problem.
 
But in the end, their parents and the Powers That Be are good and just, and they listen because that’s what good people do.  Steve and Jane are good people too, and so are their parents and so are Lieutenant Dave and Sergeant Burt.
 
The Blob ‘58 is silly and at times a bit saccharine, and the film is so dated that it takes a little imagination to get into, but The Blob itself is a terrifying monster.  There are still a few hair raising moments tucked away in its run time.  
Picture

“It’s a lie.  All of it.”
​ 
-- Brian Flagg, The Blob ‘88

​So we’ve covered the original, and that leads us to the spectacular Chuck Russell helmed 1988 remake starring Shawnee Smith and Kevin Dillon.  Made for an estimated $19 million according to IMDB, it’s no surprise that it’s light years beyond the original in terms of production quality.
 
The Blob ‘88 opens in small town middle America and feels faithful to the original in that it’s still about teen hijinx, albeit transferred to the 1980’s, so it’s injected with a healthy dollop of sex comedy.  Smith plays Meg Penny, and Paul (Donovan Leitch, Jr.), the high school quarterback, takes Penny out for their first date into the country to make out.  This also happens to be the same stretch where Brian Flagg (Kevin Dillon) pops wheelies.  Flagg’s a motorcycle drivin’, hard livin’ high school outcast.
 
Unfortunately for all of them, a lonely hermit just discovered his new friend -- The Blob -- who wastes no time getting acquainted with the hermit’s hand and then his whole arm.  Flagg spooks the already shocked hermit into the road, where Paul hits him with his car.  The three teens, suddenly united in purpose, drive the hermit to the hospital.
 
Instead of being able to help, the nurses and doctor make notes of the hermit’s condition, purse their lips and look pensive, and leave the teens to watch as his condition deteriorates. 
 
Paul sees The Blob eat through the hermit’s lower body and surge up the old man’s throat in a truly stomach churning shot.  He gets the doctor, but when they return, the body’s gone.  While the doctor stands there incompetently, Paul runs into an adjoining office to call for help.  The Blob, now man sized, drops from the ceiling and engulfs him.
 
This is the moment that defines the film for many viewers, myself included.  Paul’s demise is one of the most horrifying scenes I have ever seen committed to celluloid.  Director Chuck Russell expertly shows everything: Paul’s smothered and held in place by The Blob’s gummy body, and every orifice -- his nose, his mouth, probably even his eyes, every part of him is assaulted by The Blob’s acidic body which dissolves and eats him in what must be the most agonizing death imaginable.  
Picture


“What we do here will affect the balance of world power.  Of course there are lives at stake -- whole nations, in fact.  And that's far more important than a handful of people in this small town.”

-- Dr. Meddows, The Blob ‘88

​The original film felt basically harmless -- even toward the end, where death for Steve and Jane seemed certain.  They never addressed the true terror of what a creature like The Blob was capable of -- well, this remake addresses this unapologetically, and plunges us into full on body horror territory.  In this regard, it’s not dissimilar to, say, David Cronenberg’s own remake of The Fly. 
 
The Blob ‘88 shows the body being broken down in an extremely graphic manner, to the point where it is uncomfortable to watch.  It’s not just bloody or gory.  It makes you feel how insignificant and how tenuous a hold our joints, muscles and skin really have over us, and how easily it can all be torn asunder.  The Blob is far more powerful than our anatomies, and with every kill, it grows in power and size.  It sprouts tentacles to seize its prey and manipulate its environment.   
 
That’s arguably the biggest improvement of this film over the original: the special effects here are really and truly special, and it took a large crew -- called The Blob Shop -- to pull it off right.  The creature and puppetry effects are spectacular and hold up with the best of any film, even today.
Picture

“The organism is growing at a geometric rate. By all accounts, it's at least a thousand times its original mass.”
 
-- Jennings, The Blob ‘88

For insight into the unique demands of this film, I talked to two special effects wizards behind The Blob ‘88.  Blob Movement Designer and Effects Crewmember Trey Stokes has since moved on to work on Starship Troopers, Team America, The Polar Express and directed the George Lucas approved Star Wars homage Pink Five.
 
But in his early career, he had a whole lot of fun working on The Blob ‘88.  The Blob, he said, was mostly sheets of silk bags filled with goo called “Blob quilts”.  He mentioned to me that director Chuck Russell gave his team three “Blob Commandments”: The Blob should always be aggressive, muscular and busy.
 
“‘Busy’ was the minimum requirement -- if any piece of The Blob wasn’t moving, it immediately looked like a lifeless bag of goo again.  ‘Muscular’ we achieved via tricks like twisting several Blob quilts together, dragging them apart, and then running the shot backward so it looked like The Blob was pulling itself together.
 
“‘Aggressive’ . . . a predator’s intent is shown by what it’s looking at, but The Blob couldn’t ‘look’ at anything in a conventional way.  It helped that by this point we had rough cuts of scenes to look at, so we knew what The Blob was supposed to be doing in each shot.  It was usually a case of just rehearsing different moves until we had something that worked.”
 
Jeff Farley has become indispensable to horror and sci-fi since being a Creature Effects Crewmember of The Blob ‘88.  He’s worked on Pet Sematary, Demolition Man, and Wolf, in addition to numerous other genre efforts.  When he wrote me about The Blob ‘88, he explained a lot about how those tentacled shots were performed.
 
“Pretty much every type of effect was used to create the sentient look of the creature.  [Blob quilts] were further enhanced with veins and other painted details.  Quite a few people would be underneath undulating the sheet and performing choreographed movements.  The tentacles were sometimes mechanical and other times, just wiggled by a crew member in front of the camera.  It would take a whole day to get just a handful of shots if we were lucky as numerous takes were common.”
 
Beyond the intense demand for complicated special effects -- which would extend to miniatures and even groundbreaking early green screen work, there’s an interesting additional subtext to this film, which was noticeably absent from the original.  It’s that delightful cynicism of the late ‘80s, and it’s here in full force.
 
No longer are the authority figures well meaning.  Now, they are downright antagonistic.  The police department immediately zeroes in on Flagg as Paul’s murderer, even though the victim’s body is gone except for his steaming severed arm.  How’d some teenager melt off limbs and escape the hospital without anyone noticing, apparently taking the body with him on his motorcycle?
 
Very imaginative police work.
Picture

 
“I never thought I'd go out of my way to find a cop.”
 
-- Brian Flagg, The Blob ‘88

​This version of The Blob isn’t even extraterrestrial -- it is a bioweapon created by a government agency that has zero concern for the people it is supposedly protecting.  There’s even a random religious subplot thrown in for the promise of a sequel that never came.
 
In other words, every trusted institution is, at best, not to be trusted -- and, more often, out for the blood of the citizenry.  Similar to the original film, the only people who can act to stop The Blob are the teens.

Gone, however, is the love story.  Gone are the teams of teenagers working together to save the world -- now it’s just a cheerleader and an outcast, coming together and solving the world’s problems. 

Gone are the well meaning parents.  Gone is any semblance of the previous generation coming to their senses. 
 
There’s no assistance, no mediation between the teens and the adults, no coordinating efforts like in the original film. 
 
The Blob ‘88 seems to be saying that the teens of Generation X have no hope of being accepted as adults by the narcissism of the Baby Boomer generation, and that if they ever want to take the reins of this world, so to speak, it will take one hell of a battle.
Picture

 
“You know, plenty of people in their right minds thought they saw stuff like flying saucers.  The light was just right in the angle of the imagination.  And, oh boy, if that's what this is, this is just an ordinary night and you and I are going to go home to sleep, and tomorrow, the sun will shine just like yesterday.  Good old yesterday.”
 
-- Steve Andrews, The Blob ‘58

The Blob ‘88 is in many ways the complete opposite film to the 1958 original, but it moved the story into darker, more graphic territory that spoke to the general unrest and cynicism of the times.  It did exactly what the original did -- it held up a mirror to the teens of the moment, and let them see what they were thinking, acted out on the silver screen.
 
So . . . it’s been 60 years since The Blob ‘58, and 30 years since The Blob ‘88.  It would seem inevitable that another remake should be on the way . . . right?
 
Oddly enough, yes.  Glad you asked.
 
Starring Samuel L. Jackson (I’m not joking), The Blob ‘19 is on its way courtesy of Arclight Films, directed by Simon West (Lara Croft: Tomb Raider, The General’s Daughter), and he’s promised an immersive experience with the latest and greatest in special effects including CGI -- so make of that what you will.  The story is slightly different, apparently skewing away from the teen market -- coal miners unearth it and then town residents work together to defeat it.
 
Since the previous two movies have been about the difficulties of one generation relating to the next -- “changing of the guard” films, in a way -- I hope they address that in any subsequent film they do make.  It’d be a shame not to shine a light for this generation as well, and continue the films’ celebration of youth.
 
In any case, I say thank goodness for a new film.  It’s been too long since we’ve been able to see The Blob wreak havoc on the big screen, and I personally have never seen any of them theatrically.  I’m sure there will be plenty of haters who will condemn the film before it’s even filming, but just remember that it can’t be any worse than 1972’s Beware! The Blob -- which you’ll notice I’m not including as Blob canon for reasons which will become obvious if you choose to sit through it -- and this new film may even become a classic in time. 
 
We’ll have to wait and see.
 
Until then, heed what a wise man with a smooth voice once said over a particularly memorable title card:
 
“POP!  Beware of the Blob . . . “
​
Turner Classic Movies on The Blob ‘58
http://www.tcm.com/this-month/article/31590%7C0/The-Blob.html
 
Excerpt from Meet The Blob by Suzanne J. Murdico
https://books.google.com/books?id=jal6VKSjhC0C&pg=PA29&lpg=PA29&dq=The+Blob+communism&source=bl&ots=qo0G-ItTf6&sig=EbEjeT11m5XJKsQd7GmoF3jXbGo&hl=en&sa=X&ved=0ahUKEwjyn5S9q5nZAhWkzVkKHZhlBRwQ6AEIOjAD#v=onepage&q=The%20Blob%20communism&f=false
 
Arclight Films’ official website The Blob ‘19 page
http://www.arclightfilms.com/NewTitles.aspx?ProjectId=d6dfec23-7d11-e611-9488-0e563b5fb261&bu=Arclight
​
Picture
Picture

THE STAY-AWAKE MEN AND OTHER UNSTABLE ENTITIES BY MATTHEW M. BARTLETT
NAMING THE BONES WITH LAURA MAURO

THE YA STOKER AWARD:A SCHOOL LIBRARIAN DISSECTS THE SHORT-LIST

13/2/2018
By Tony Jones 
Picture
It’s time for our annual review of the books featured on the short-list for the YA Bram Stoker Award. Last year’s choices were dull and there was little for teenagers to get excited or scared about. Unfortunately, this year we get another dose of the same, except for one blood-filled, unsettlingly creepy title which keeps the YA horror flag flying high. Many school librarians keep a close eye on prize lists, so it is very disappointing to see four middle-of-the-road novels featuring on such a prestigious short-list which are not the best advert for the YA genre.
 
If the HWA wish to increase the profile of this award within the wider YA community, they need to feature much stronger titles and improve the quality of their judging to select the best from the international horror YA world, not just the USA. Apart from the Amy Lukavics novel “The Ravenous” the other four featured are not going to turn the heads of school librarians, parents, interested book professionally and most importantly, teenagers. For the most part they are perfectly acceptable, but standard-bearers for YA horror? Not a chance.
 
If you do want a standard-bearer or poster-girl for YA horror then look no further than Amy Lukavics, this lady is the real deal, with three terrific horror novels under her belt, the HWA should be begging the Queen of YA horror to come to their party. I’m already getting excited about her fourth novel “Nightingale” coming later in 2018 which the early whispers say crosses Sylvia Plath with David Lynch!  More on Amy later…
 
Last year Ginger Nuts of Horror featured an ‘alternative’ Stoker list of titles we loved which didn’t feature on (yet another) all-American horror short-list. My personal expertise in lovingly compiling these collections is based in working 24 years as a secondary school librarian as a YA specialist and as a life-long horror enthusiast. We’re delighted that three of the books we previously championed have since been picked up and recommended by major reading agencies. “The Nest” by Kenneth Oppel was given away free to thousands of children in British schools and was hailed as a future classic and both “The Call” by Peadar O’Guilin and “The Wrong Train” by Jeremy de Quidt are currently featured on the influential Book Trust website used by schools all over the country. And what of the novel that won the ‘Official’ Stoker last year? It has undoubtedly disappeared into deserved oblivion and obscurity. Does anyone even remember what it was?  And apart from me did anybody even read it? In a couple of weeks, Ginger Nuts of Horror will be publishing our latest ‘alternative’ list and, be rest assured, it will be top loaded with books teenagers might genuinely actually want to read. And are currently reading and enjoying in my own school library.
 
Now for our reviews of the five nominated books: (and if any take your fancy click on the rating or the cover image to purchase via our universal Amazon purchasing links)

Amy Lukavics: The Ravenous

AMY LUKAVICS THE RAVENOUS Picture
 Amy Lukavics has written the stand-out novel of the five on the short-list which is strong enough to stand tall with the best YA horror has to offer. This is her first nomination, however, both her previous novels “Daughter Unto Devils” and “The Women in the Walls” were also tremendous and the HWA missed a trick by ignoring her previously. Ginger Nuts of Horror has been a fan of Amy for some time and this book deserves to win the YA Stoker. We love this book. We dug the blood, the bone-crunching, the family dynamics, the weirdness of it all.
 
This terrific horror story has complex family issues beating at its dark heart, much more than twitching goes on beyond the curtains in this broken household. I don’t think there is any better YA writer anywhere in cross-pollinating the issues of everyday life, damaged teenagers with that of the supernatural than Lukavics. It’s also the only book on the short-list which also has a healthy amount of gore, as the eldest sister makes good use of the family hammer, as her unhealthy interest in serial-killers develops and he body-count increases. The Stoker is a horror prize after all, and the gore value on offer here sails pretty close to adult horror, teens will love it.
 
“The Ravenous” is told from the point of view of Mona, the middle of five teenage sisters. Getting into the head of a teenager, making it convincing, is incredibly hard to do but the author totally nails the isolation felt by the girl. The eldest of the sisters acts as a surrogate parent to the others, as their mother is an alcoholic. However, tragedy strikes when their mother causes a drunken argument and the youngest falls into the deep basement, tumbling to the bottom and dying instantly after breaking her neck. This was one of many brutal sequences, the family staring at their broken sibling, her head twisted at a wrong angle.  In her madness, the mother claims she can “Bring Rose back” and then disappears for a few days with the body. When she returns she is not alone and Rose is alive again. But at what cost? Brutal until the unforgiving end.
 
This exceptional exploration of teenage isolation and loss works equally well as a horror novel and as a dark twisted family drama. Nobody does this sort of stuff better than Amy Lukavics.

A BONE-CRUNCHING 9/10


Kim Liggett: The Last Harvest

Picture
 
“The Last Harvest” was a decent page-turner which was a slight step-up in quality from the old Point Horror novels many of us will have read in our youth, one other review name-checked it as “Rosemary’s Baby crossed with Friday Night Lights” which I found rather amusing. Clay Tate is the retired high-school star quarter-back for his small town in Oklahoma, not having played football for a year after the mysterious death of his father. Living in a very Christian town Clay struggles to cope with the whispers about the death of his father and the powerful local organisation the Preservation Society which his dad had runs in with after accusing them of being devil worshippers. Along the way we have some teen romance, family drama and of course the Preservation Society has its own secret agenda driving the book.
 
It’s fun, fast paced stuff which might engage with 12-14-year olds, but ultimately it was shallow, and I saw the ‘twist’ ending coming a mile away. It does have some decent emotional pulls which teen readers will tap into and it jogs along at a jolly speed. It’s also going to remind you of lots of other books and films. One wonders how devil worship will sit within some of the southern US states and I’m guessing many school libraries will be giving this book a wide berth!  Fair play to the author for taking a stab at a touchy subject. Overall, it’s a solid attempt at spinning a countryside devil-worship yarn in small town America which both boys and girls might get a kick out of. I’m pretty sure a twelve year old version of me would have enjoyed this.

THE DEVIL ROMPS IN THE CORN FIELDS 7/10


Sarah Porter: When I Cast Your Shadow

SARAH PORTER: WHEN I CAST YOUR SHADOW Picture
 “When I Cast You Shadow” initially had a lot going for it, with a cleverly written tale which ran out of steam. Initially it is narrated by Ruby and Everett, twins, struggling to recover from the death of their older brother who died of a drug overdose. Other points of view are gradually added as the novel progresses. Ruby has taken the death particularly badly, but Everett is looking out for her and will do anything to protect her. Here’s where things get a bit confusing, brother Dashiell is most definitely two months dead, but his ghost still lingers around, as he is on the run from another supernatural spirit. His siblings can also feel him close, particularly Ruby, he can also temporarily possess the living for short periods, initially Ruby by entering their bodies. In one sequence he jumps into a body and has sex with his ex-girlfriend. The body jumping becomes the focus of the plot but becomes tiresome.
 
As the dead brother continues to jump into bodies the narration got over complex and perhaps over ambitious. As it dragged on I found many of the characters irritating, often making dumb decisions and it lacked any real sense of threat which reduced tension. The teenagers also came across way older than their sixteen years and the ghost himself, Dashiell, was a real unlikable arsehole. In parts it read as a dreamy kind of novel which tackled a lot of themes impacting teenagers, from drugs, suicide, family problems, but in the end the characters were bland. Also, the glimpses we had of death (the ‘borderlands’), or what exists beyond life, was undercooked and could have been explored more. The book has lots of very pretty sentences, but was just too long, and lacked any real sense of horror. It’s not paranormal romance, but was probably more aimed at a female audience, I couldn’t see a boy touching it. I did wonder who it was aimed at?  Did it have anything close to the hammer scene in the Lukavics novel? No is the simple answer.

JUNKIE GHOST GOES BODY HOPPING 6/10


Tom Leveen: Hell World

TOM LEVEEN: HELL WORLD Picture
 “Hell World” bills itself as an apocalyptic novel, but as apocalypses go this is a pretty dull one. Abby Booth is trying to come to terms with the disappearance and death of her mother five years earlier. She was a co-presenter on a TV show that investigates hauntings and vanished without trace in a deep unexplored cave in Arizona. In the years since the disappearance her father has sunk into a deep depression, and seeking closure she and her friends go to visit the cave seeking answers after discovering clues that indicate they haven’t been told the full story. The novel then splits into two-time sequences ‘now’ and ‘then’ which were both samey and dealt with the goings on in the cave and what they find there. The problem is the creatures they find there are very bland and when they start rampaging around I struggled to keep interested. As the discovery of hell beasts go, this was pedestrian.
 
The novel also lacked a proper ending, a curse in YA fiction, leaving everything open for a book two I certainly will not be reading. It has snappy enough dialogue, but it really is tame stuff aimed at kids aged around 12-13, any older would probably find it unchallenging. Ultimately, for a horror novel it lacked any real scares or fright and although the connections with Noah’s Arc and that period was interesting enough it failed to ignite. In an apocalypse you fight for your life, these kids sleepwalked through it.  If the HWA believe a novel as bland as this worthy of winning a Stoker, then the YA section really should be put out to grass and discontinued.

AN APOCALYPSE DESERVES MORE THRILLS THAN THIS 5/10


Gillian French: The Door to January

Picture
 I seriously struggled to get into and ultimately finish Gillian French’s paranormal thriller “The Door to January” and although two genres were blended together well enough I found myself drifting off whenever central character Natalie had one of her uninvolving dreams. Natalie and her cousin have returned to their old town after a few years away as she feels the nightmares she is plagued by are connected to a violent incident which led her to leaving the town in the first place. 
 
Along the way she stumbles upon another mystery involving an abandoned house which becomes central to the plot. Although there was nothing wrong with the writing I found the book pedestrian and the different fonts to signify the varying time sequences, including the murders in the 1940s, particularly irritating.  The mysteries come together well enough, and the characters develop, but once again I wondered who exactly this book was aimed at? I just cannot see teenagers engaging with it at all as there was little to tap into and I think it will struggle to find both a niche and an audience. There wasn’t much on offer here except for some paranormal suspense, which again came across as another book aimed at a female audience.  And where was the horror? I must have missed it.
 
I’m not going to bother going into the voting procedures of the HWA, but as one of the few people likely to have read all five books, there is only one winner, Amy Lukavics with her grisly tale of a family in crisis, with cannibalism, dodgy soup, killer teenagers and life after death. Proper horror. Bring it on.
 
The YA Stoker Award deserves a real bone-cruncher as its winner and the Ginger Nuts of Horror hope Amy picks up the big one. And what of my own school library? “The Ravenous” is already featured on my recommended list, “The Last Harvest” might find an audience, but I would struggle to know who to recommend the other three books to and recommending books is a crucial part of my job.
 
Tony Jones

SLEEP INDUCING PARANORMAL THRILLER 5/10

Picture
Picture

JONATHAN MABERRY IS HAVING A FACEBOOK AMA TODAY!

THREE VINCENT PRICE RECIPES TO KEEP THE VAMPIRES OFF

12/2/2018
by David Busboom
Picture
In 1964, Vincent Price turned in one of his best and most underrated performances as Dr. Robert Morgan in The Last Man on Earth, the first and most faithful adaptation of Richard Matheson's classic vampire game changer, I Am Legend. A year later, Price and his then-wife Mary released their first cookbook, A Treasury of Great Recipes. In 1971, he had a short-lived cooking show, Cooking Price-Wise and accompanying, second cookbook.
 
Anyone who's seen The Last Man on Earth knows that Robert Morgan uses of a lot of garlic in the film, but what did he do with it when it wasn't hanging over his door or around his neck? If Morgan was anything like the real Vincent Price, he probably tried his hand at a few of these gourmet recipes when he was tired of making stakes.
Picture

Garlic Sauce
 
Though Price specified this as a fondue sauce for dipping cubes of beef, Morgan probably would’ve used it like medieval hot oil and poured it over the vampires’ heads as they battered at his door.

  1. Mash: 4 large cloves garlic with 2 egg yolks.
  2. Add: 1 cup olive oil, drop by drop, until sauce is the consistency of mayonnaise. Stir in: 1 teaspoon lemon juice, ¾ teaspoon salt, and ¼ teaspoon coarsely ground black pepper.
 
 
Sopa de Ajo (Garlic Soup)
 
In his introduction to this recipe, Price points out that garlic soup is a “triumph of experiments over experience” and stresses that “your garlic must be absolutely fresh, and you sauté it very gently—don’t burn it.” According to Price, this recipe makes enough soup to poison six vampires.

  1. Chop finely: 8 cloves garlic. Sautee in: ¼ cup olive oil until lightly browned.
  2. Add: 1 quart beef stock and 1 teaspoon salt. Bring to a rapid boil.
 
  • Break a fresh egg into each heated soup plate. Strain the hot soup over the raw egg and serve immediately.
 
 
Spinach and Eggs Grisanti
 
This one is a personal favorite of mine, and very easy to make. The recipe calls for bacon, cheese, and a fair amount of sodium, but if you’re trying to stay healthy—or just short on such luxuries post-vampocalypse—a vegetarian and dairy-free, low-sodium version is possible, being almost as delicious and perhaps even more vampire-repellent. This recipe serves two and is great with hot garlic toast.

    1. Cook: 1 package (10 ounces) frozen chopped spinach according to package directions. Drain thoroughly, pressing out as much of the liquid as possible.
    2. Sauté: 2 slices bacon until crisp. Drain on absorbent paper.
    3. Heat in skillet: 3 tablespoons olive oil with 1 small clove garlic, minced. Cook until garlic is golden brown. Add: the spinach, ¼ teaspoon salt, 1/8 teaspoon pepper, and ¼ teaspoon monosodium glutamate and mix. Spread the spinach mixture over bottom of skillet and sprinkle with: 1 tablespoon freshly grated Parmesan cheese. Cook, turning spinach over until very hot.
    4. Break in: 2 fresh eggs and keep turning the spinach until eggs are cooked. Crumble and add the crisp bacon, stirring to mix.
 
  • : Drain off any excess oil from skillet. Turn spinach onto warm serving platter and sprinkle with: 2 tablespoons grated Parmesan cheese.
While these recipes sound yummy, we all need an extra added boost when it comes to fighting the undead hordes, so why not start your day with a vitamin packed smoothie from one the fantastic recipes from Vitamix Recipes, who knew fighting the undead would be so tasty 
Picture

Sixteen-year-old Isaac just wanted to see a midnight movie. He didn't expect to meet the woman of his dreams: more beautiful, mature, and intelligent than any of Isaac's high-school crushes, and (best of all) willing to fulfill his fantasies! So what if she didn't have a computer, a phone, a car, or a job? So what if she shares an isolated farmhouse with a half-dozen insatiable, love-crazed people, all aching for her attention? She was ready and willing.

NIGHTBIRD by David Busboom

166 pages – Unnerving – 02/14/2018

“Busboom has a way with words. Nightbird exhumes the Lilith myth and animates it in a timeless present day where folklore and isolation drive a dysfunctional couple to the brink, and beyond. The language is confident, the people feel real, and the menace manages to be Potently sexy and utterly creepy in the same short book. Nice to see such a promising writer stretching out into longer, and more personal territory.” –Nathan Carson author of Starr Creek

Picture
@DavidBusboom 
www.unnervingmagazine.com

Picture

THE GINGER NUTS OF HORROR'S NEWS BLAST 12 FEB 2017
UNDER THE SHANGHAI TUNNELS AND OTHER WEIRD TALES BY LEE WIDENER


Picture
    Picture
    https://smarturl.it/PROFCHAR
    Picture

    Archives

    April 2023
    March 2023
    February 2023
    January 2023
    December 2022
    November 2022
    October 2022
    September 2022
    August 2022
    July 2022
    June 2022
    May 2022
    April 2022
    March 2022
    February 2022
    January 2022
    December 2021
    November 2021
    October 2021
    September 2021
    August 2021
    July 2021
    June 2021
    May 2021
    April 2021
    March 2021
    February 2021
    January 2021
    December 2020
    November 2020
    October 2020
    September 2020
    August 2020
    July 2020
    June 2020
    May 2020
    April 2020
    March 2020
    February 2020
    January 2020
    December 2019
    November 2019
    October 2019
    September 2019
    August 2019
    July 2019
    June 2019
    May 2019
    April 2019
    March 2019
    February 2019
    January 2019
    December 2018
    November 2018
    October 2018
    September 2018
    August 2018
    July 2018
    June 2018
    May 2018
    April 2018
    March 2018
    February 2018
    January 2018
    December 2017
    November 2017
    October 2017
    September 2017
    August 2017
    June 2017
    May 2017
    April 2017
    March 2017
    February 2017
    January 2017
    December 2016
    November 2016
    October 2016
    September 2016
    August 2016
    July 2016
    June 2016
    May 2016
    April 2016
    March 2016
    February 2016
    January 2016
    December 2015
    November 2015
    October 2015
    September 2015
    August 2015
    July 2015
    June 2015
    May 2015
    April 2015
    March 2015
    February 2015
    January 2015
    December 2014
    November 2014
    October 2014
    September 2014
    August 2014
    July 2014
    June 2014
    May 2014
    April 2014
    March 2014
    February 2014
    January 2014
    December 2013
    October 2013
    September 2013
    August 2013

    Picture

    RSS Feed

https://l.facebook.com/l.php?u=https%3A%2F%2Fmybook.to%2Fdarkandlonelywater%3Ffbclid%3DIwAR1f9y1sr9kcIJyMhYqcFxqB6Cli4rZgfK51zja2Jaj6t62LFlKq-KzWKM8&h=AT0xU_MRoj0eOPAHuX5qasqYqb7vOj4TCfqarfJ7LCaFMS2AhU5E4FVfbtBAIg_dd5L96daFa00eim8KbVHfZe9KXoh-Y7wUeoWNYAEyzzSQ7gY32KxxcOkQdfU2xtPirmNbE33ocPAvPSJJcKcTrQ7j-hg
Picture