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    • FILMS THAT MATTER
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GINGER NUTS OF HORROR
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IT'S NOT ALL HORROR BY THE WAY BY JASON CAVALLARO

9/12/2019
IT'S NOT ALL HORROR BY THE WAY BY JASON CAVALLARO
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We all know horror is awesome.  That is why you're at this website, right?  Well, I read 60-80 horror novels every year, so please don't revoke my horror club membership for what I'm about to say:  Other genres are awesome too (gasp).  There, I said it.  I've compiled a list, in an attempt to prove this.  These are either non-horror books written by horror authors (in which case you may have missed them) OR: horror books, but written by non-horror writers (in which case you should try their other work)

Eyes of the Dragon by Stephen King

Ok, you guys should know about this one already but I'd hate to leave it out just because uncle Steve wrote it.  It is an absolutely solid piece of epic fantasy, and I still consider it one of King's best novels.  King's well known love-to-hate villain, Randall Flagg, plays a significant role in the story, if that's enough to tempt you.  Furthermore, Hulu is currently adapting this into a tv series, so you might want to get on this quick.

Crazy Love by David Martin

David Martin got the attention of horror fans in the 90's with his vampire novel Tap, Tap and the grisly serial killer novel, Lie To Me.  Those are good, but Crazy Love is his masterpiece.  It's an incredibly poignant love story, and if you have any heart at all (black though it may be), the final act will stick with you forever.

Terminal by Brian Keene

For all of Keene's success with his horror novels, (Stoker awards, World Horror Grandmaster,ec) it is this novel, basically a crime drama, that is still my favorite from him.  Brian has acknowledged that it is also one of his favorites.  Trust me on this one.  Zombies aren't everything!

Dark Matter by Blake Crouch

Crouch has been publishing books for around 15 years now, but he really broke through with his Wayward Pines Trilogy (Pines, Wayward, and The Last Town).  Wayward Pines is easily one of my favorite horror trilogies, and he followed that up with 2016's stellar science fiction novel, Dark Matter.  Amazon lists this book as a "thriller", but I think there is enough speculative science in it to classify as science fiction, although the science is woven into the story so well that the narrative isn't slowed at all.  Highly recommended.

Mars One by Jonathan Maberry

Fans of Jonathan Maberry's Rot and Ruin series and the Pine Deep Trilogy may have slept on this release from Maberry.  This young adult book reminded me of Robert Heinlein's juveniles series, which is a pretty solid endorsement if you ask me.

Fevre Dream by George R.R. Martin

This one actually IS a horror novel, but written by a writer that is obviously known for his fantasy work.  He also wrote the horror novel, The Armageddon Rag, which did not receive as much critical acclaim.  Fevre Dream has been described by Martin as "Bram Stoker meets Mark Twain."  I've also heard it described as a "steampunk vampire story."  Either way, I describe it as "one of the best vampire novels I've ever read."

The Secret Life of Souls by Jack Ketchum and Lucky McKee

Ketchum's book, Red, is beloved by fans and was adapted into film, starring Tom Sizemore and Brian Cox.  However, Red isn't even Ketchum's best dog-themed novel.  The Secret Life of Souls is.  Essentially a family drama, it's hard to believe that the writer of this book also wrote The Girl Next Door, which is still the most disturbing novel I've ever read.

Batman:  The Black Mirror by Scott Snyder (graphic novel)

First off, if you haven't read Scott Snyder's excellent graphic novel, Severed, please do so.  It's a great example of horror comics done well.  Along with Doug Moench's Red Rain, The Black Mirror is one of Batman's darkest adventures and a great model for the melding of superheroes and horror.

The Ocean at the End of the Lane by Neil Gaiman

To date, Gaiman hasn't written a novel/novella that I'd classify as horror, but this one probably has enough darkness in it to satisfy a horror fan.  Plus, you'd be reading what I consider to be Gaiman's absolute best work to date, and it would serve as a nice gateway into dark fantasy.

My Friend Dahmer by Derf Backderf (graphic novel)

Written by a childhood friend of Jeffrey Dahmer, this graphic novel serves as a prequel to the atrocities committed by Dahmer later in life.  If that isn't a captivating premise, then I don't know what else I can do.

An Untamed State by Roxane Gay

You won't be able to find "An Untamed State by Roxane Gay" and "horror" in the same sentence anywhere else but here.  I assume this is because of Gay's history with Ivy league schools and the word "horror" being anathema with academic types.  Nevertheless, here is a story about a woman that is kidnapped and brutalized in a foreign country.  What's NOT horror about that?!

Sharkman by Steve Alten

Alten is famous for his series of Meg books.  He even conviced Hollywood to make a big budget film about these same giant sharks.  I'm not sure what his marketability is in the young adult science fiction arena, but I do know that Sharkman seemed to have been released with little to no fanfare in the horror community.  I actually liked it more than some of the Meg books.

Swamplandia! by Karen Russell

Swamplandia! is a hyper-stylistic, quirky, and eccentric novel written by a woman who must have lived in a swamp at some point of her life.  Russell's book isn't quite horror, but you will know why I put it on this list if you read it.  Fans of Katherine Dunn's Geek Love (another "horror adjacent" piece) will probably enjoy this one too.  I think they have similar sensibilities.  Also, it was a Pulitzer Prize finalist and Stephen King himself said of it, "Brilliant, funny, original."  So if you don't like it, it isn't just my fault.

His Dark Materials by Philip Pullman

His Dark Materials is Pullman's epic fantasy trilogy which is comprised of Northern Lights (aka The Golden Compass), The Subtle Knife, and The Amber Spyglass.  If you have seen the big budget screen adaptation of The Golden Compass, try to erase it from your memory.  If you haven't seen it....good.  I think the screenwriters neutered Pullman's story in hopes of attracting the Pixar/Dreamworks audience.  I really don't understand how His Dark Materials has been perceived as a young adult trilogy.  Perhaps because it has cute animals in it?  In any case, Pullman's classic is many-layered and could be described as a more grown-up verison of Lewis' The Chronicles of Narnia.  HBO and BBC are producing a tv adaptation that looks promising.

It would be very remiss of me to not mention the following three writers who I believe are THEMSELVES gateways to multiple genres:

1:  Joe Lansdale.  He has been described as "a genre unto himself", and I couldn't agree more.  On top of that, he wrote what is unquestionably one of the greatest horror short stories ever written: The Night They Missed the Horror Show.  He is the only writer that I know of that is so consistently good, that recommending a single book almost makes no sense at all.

2:  Richard Matheson.  We know him as the guy that wrote I Am Legend, which is probably the greatest vampire story ever told.  We should also recognize him as the writer of one of the greatest time travel stories ever told:  Bid Time Return (aka Somewhere in Time).  While you're at it, read What Dreams May Come Too.  Those two make nice companion pieces; the former is love that conquers time, and the latter is love that conquers death.

3:  Clive Barker.  It's crazy that one of the most influential contemporary horror writers today has a bibliography that is only around 30% horror.  You heard right.  The man that invented Hellraiser and Candyman has written way more fantasy novels than horror.  You probably know that The Books of Blood are required reading for any serious horror fan, but you should also know that The Thief of Always (Barker's unjustly semi-obscure young adult book) is ALSO required reading.

Alright folks.  That should get you started.  As soon as I send this to Ginger Nuts of Horror, I'm sure I will remember some selections that I've neglected to put on here.  Oh well.  In any case, I apologize (sorry, not sorry) for blowing up anyone's wish list, and/or TBR stacks.  This isn't meant to be a comprehensive list, so feel free to send along your recommendations.



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Jason Cavallaro was born 8 days before the premiere of George Romero’s DAWN OF THE DEAD premiere.  Jason did not attend that premiere, because 8-day old infants aren’t supposed to travel cross country to see horror films.  But….his mom should’ve at least TRIED.  To make up for this oversight, he reads over 100 books every year, most of them in the horror genre.  Jason Cavallaro is not an author, because that would cut into his reading time too much.  Instead, it is his mission to read all the great books (so you can read them too) and the bad ones (so you don’t have to).  Although horror is his favorite genre, he has been known to also read fantasy and science fiction.  When not reading, he is either playing drums or talking to cats.  He has a monthly column at www.horrordrive-in.com and can be followed on twitter, @pinheadspawn

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GO STRAIGHT TO R’LYEH: DO NOT PASS GO DAVID COURT

4/12/2019
GO STRAIGHT TO R’LYEH: DO NOT PASS GO DAVID COURT
There’s only so long you can desperately hold on the memory of Halloween and accept that, yes, Christmas is approaching. It’s that season of tasteless jumpers, overpriced Brazil nuts and endless tides of sprouts, and an ideal time for friends and family to get together. Sometimes through choice, sometimes enforced.
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Over Christmas, Board Games are an ideal way to pass the time and to find something to fill the dull soul-destroying monotony and awkward silences, but where can your regular horror fan go to satisfy their cravings to both thrash Auntie Margaret and get their regular fright fix?
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And before you say it, Monopoly can get stuffed. I don’t care if you have treated yourself to the new “It” or “Stranger Things” variants - It’s still a game deliberately weaponised to make you hate the people sitting next to you, friends or family, regardless of which topical “Stephen King’s Derry, Maine®” skin or “Upside Down Counter Variant™” they’ve stuck on it. And the only true horror is that Hasbro have released “Monopoly for Millennials” in which (LOL) you can’t afford real estate.  Yeah, really.

So, in time for the Festive Season, here’s my list of recommended board games with a horror theme. Every single one is an absolute (ahem) cracker.
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Mysterium
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Have you ever played a game of Cluedo and thought, “This is all very well and good, but what I’d really enjoy is a variant whereby the murdered Doctor Black has returned as a ghost, and can only pass on from this mortal realm by helping the investigating detectives solve his murder – and this can only be achieved by the aforementioned ethereal quack influencing their dreams”?

Me too.

Our initial entry is by far and above the most “casual” game on this list. It’s possible to explain the rules in a couple of minutes, and gameplay – for all but one player. Secondly, it’s co-operative so either everybody wins, or everybody loses. This means it’s less likely to be responsible for any impending familial rivalries resulting in a still furious Auntie Pam only getting you bath salts next Christmas.

The Detectives are against the clock, with only a set number of turns to deduce the murderer, murder location and murder weapon. The Ghost player is unable to speak to the detectives, his only tool being a series of abstract illustrations with which he’ll try to push them towards the correct conclusions.
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For both the ghost player and the detectives, games of Mysterium can be as hilarious as they are frustrating. Because of the random and vague nature of the pictures that the ghost is armed with, it can be a real challenge to point the investigators in the correct direction. What sounds like a straightforward task can become hilariously difficult.
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As an example; Let’s say the murderer was killed by a knife. He’s got a piece of artwork that he considers ideal; a guillotine with glinting blade. Easy, right? The detective is presented with the picture and, immediately jumping to the wrong conclusions, picks up on a minor detail in the same picture – the wooden frame of the guillotine clearly matches the rectangular shape of the toolbox, so the ghost must be hinting at that, surely? All the ghost can do is silently lay down more pictures, hoping beyond hope to push the detective down the correct route.

What makes it an ideal party game is the conversations it’ll promote afterwards. You can end up spending much of the evening in discussion rejoicing and celebrating the correct decisions and laughing about the poor ones.  (“The pool of water was clearly suggesting the swimming pool. Why the fuck did you think I meant the master bedroom?”).

The supernatural theme is vague, admittedly – almost an afterthought. But nonetheless, it’s an evocative and thematic skin for a simple and fun party game. And, what’s more, it’s by far the cheapest game on this list.
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Players: 2-7 / Game Time: 40 – 50 minutes / Complexity: Low
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Mansions of Madness: Second Edition
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​What would Lovecraft think now, to see his works of primal existential horror as Pop culture? To see his Great Old Ones as anthropomorphised cartoon T-shirt designs, plush toys and action figures? That’s a question for another day, but what would probably concern him more is “Why are there so many non-white people around these days?” because he was, after all, a massive, massive racist.

Anyhoo.

The market is literally saturated with Cthulhu mythos themed games at the moment - Arkham Horror, Pandemic: Reign of Cthulhu, Munchkin Cthulhu and Cthulhu Gloom, to name but a few. In a great many cases, they've just slapped tentacles on another game and relabelled it. However, my favourite from all of these was always Mansions of Madness which has now been replaced by the far superior second edition.
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Each player assumes the role of an investigator from a brave team of plucky individuals thrust into the world of the Cthulhu Mythos. 
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Each player has different strengths and weaknesses, and the most efficient team will be one where there's a reasonable mixture of characters (fighters, thinkers and spell-casters) who gel together well. It's altogether less Dungeons and Dragons, and more D'endrrahs and Dagons.

Whereas the first edition of Mansions of Madness needed a player whose sole job was to maintain the rules, reveal the map and control the plot and monsters, the second edition does this through an associated app (iOS, Android or Windows) which does the legwork for you. There are some individuals who feel that the hybrid of board game and computer game is an abomination, but in my mind it's an absolute revelation.

In the main, it means that all the players are working together and that nobody feels left out. And unlike Nemesis, the next game in this list, it's properly co-operative. The team are working towards the same goal, and there's a genuine sense of achievement with each victory.

The team will work through various scenarios of varying difficulties, exploring rooms, solving puzzles and conquering monsters – all the time trying not to go horribly, horribly insane.
 
There's a great sense of tension to each game, with players almost reluctant to travel off the beaten path and go it alone. In your typical game of Dungeons and Dragons, reading a mysterious book from a dusty shelf might teach you a new magic spell – in Mansions of Madness, it's likely to drive you insane. Or the book itself will try to eat you, that kind of thing.
It's not a cheap package, but you get a lot for your money. And Fantasy Flight, the makers, are adding expansions all the time, so you should never run out of content. The only real criticism I've ever had with Mansions of Madness is the quality of the miniatures; the heroic characters are fine, but the enemies (from cultists to deep ones to huge eldritch squamous beasties) are a bit flimsy and never seem to fit properly on their bases.
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Still, that's a very minor criticism about a very thematically strong and atmospheric multiplayer game. Even those with just a cursory or passing interest in the works of Lovecraft should be able to get a lot out of this.
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Players: 1-5 / Game Time: 60 - 180 minutes / Complexity: Medium

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Nemesis
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Not the game featuring the Warlock from 2000ad fame, but instead a tense sci-fi survival horror influenced by the Alien/Aliens movie (in the same way that George Lucas was slightly influenced by the Seven Samurai when he made Star Wars). This is the newest entry on the list, having only just been given a retail release. I was lucky enough to buy into the Kickstarter, and now my house is full of this game and its various expansions and accessories.

Players wake up from hibernation, the last survivors on an abandoned space-craft infested by vicious Xenomorphs. The situation is bad – the crew can’t remember the layout; the engines might be broken, and the ship might possibly be going in the wrong direction. Some poor bugger is going to have to venture off and fix it.

What makes Nemesis stand out from the plethora of 'figures moving on a map' games is the fact that every player is given secret objectives to achieve, and some of these goals may well contradict the ones that other players have. To this end, like Ash in Alien and Bishop in Aliens, you can't entirely trust your colleagues. Survival isn't enough – sometimes you can only win by screwing over the person next to you, and they won't even know it until the last minute.
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I usually object to too much randomness in a board game – there are few things as frustrating as a well-thought out plan being thwarted by an unlucky dice result – but with Nemesis, the chaos is part of the game’s charm. It seems at times as though the game itself is semi-sentient, perpetually trying to impede and hinder you at every opportunity.  The ship has caught alight, so of course the Fire Control room where you can activate the sprinklers is itself on fire as well.  You've got no ammo left for your gun and you might possibly be infected by the alien life form, so of course the next room has the Alien Queen waiting there for you.

The best games should create miniature stories, and Nemesis is rife with them. If you survive, you'll do so by the skin of your teeth – or through your selfish sacrifice of other players. It even gets around the issue of players getting knocked out early (a huge problem in games with long playtimes with friends) by letting them take the role of the aliens.

Whereas one of the benefits of games like Mysterium is that it won't make your guests fall out with each other, cunning use of betrayal in a game like Nemesis can work to your advantage. Cousin Pete (and his over-fragranced fiancé of the year) won't be coming over next Christmas when he remembers the two of you were running from the Alien Queen and you not only locked the airlock but stole the last escape pod.

It's expensive, and the box itself is big enough to climb into and hide from aliens, but with the right group of players it's a brilliant experience. Every game of it plays differently, and a victory is a genuine achievement.
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Players: 1-5 / Game Time: 90 - 180 minutes / Complexity: Medium/High
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Fury of Dracula
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This is the oldest game on the list, being the newest edition of a game originally released by Games Workshop back in the late eighties. It’s a hidden movement game where one player controls the eponymous Count, and the other players the esteemed Vampire Hunters Abraham Van Helsing, Dr John Seward, Lord Goldalming and Mina Harker.

Set in 1898, eight years after the events of Bram Stoker’s Dracula, the players track the vampire across a map of Europe. Dracula moves in secret, and the players only know where he has been via rumours and clues - and the trail of destruction left in his wake.

It’s a cunning game of cat and mouse where Dracula attempts to evade capture for as long as possible, building up both his strength and the size of his vampire army. The heroes, trying to avoid this, are trying to locate him as soon possible – but ensuring that they are powerful enough to confront him when the inevitable encounter comes.
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The vampire hunters need to work together to stand even a fighting chance of deducing where Dracula is hiding, and to eventually corner him when he's uncovered. 
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Combat is quick and vicious, with a system very much like that of Rock Paper Scissors. Because of the brutal (and semi-random) nature of the combat, games can end abruptly.
It's a great game, and the fact that it's been around for nearly thirty years with each iteration only slightly polishing the already excellent mechanics is testament to the quality of it. It's just as fun playing Dracula as it is with the heroes, with a thoroughly tense experience had by all.
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Best played accompanied by a full bodied Red Bordeaux – it is Christmas, after all.
Players: 2-5 / Game Time: 60 - 180 minutes / Complexity: Medium
Other honourable mentions:
 
Dead of Winter – Post-apocalyptic zombies in a frozen colony, with some really weighted choose-your-own-adventure style choices. A desperate fight for survival in a hostile wasteland.
 
Ultimate Werewolf – A great, easy-to-learn, party game supporting anywhere between 5 and 75(!) players. This game has been around forever with regular rereleases improving it each time, and – importantly for Christmas games – is easily enough to play after you've had a drink or two. Or nine.
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​David Court is a short story author and novelist, whose works have appeared in over a dozen venues including Tales to Terrify, StarShipSofa, Visions from the Void, Fear’s Accomplice and The Voices Within. Whilst primarily a horror writer, he also writes science fiction, poetry and satire. His last collection, Scenes of Mild Peril, was released by Stitched Smile Publications and his debut comic writing has just featured in Tpub’s The Theory (Twisted Sci-Fi). As well as writing, David works as a Software Developer and lives in Coventry with his wife, three cats and an ever-growing beard. David’s wife once asked him if he’d write about how great she was. David replied that he would, because he specialized in short fiction. Despite that, they are still married.
 
Website: www.davidjcourt.co.uk
Twitter: @DavidJCourt

GINGER NUTS OF HORROR PROMOTION AND BOOK REVIEWS WED 04 DEC

EUGEN BACON, AUTHOR OF CLAIMING T-MO AND WRITING SPECULATIVE FICTION ON KAARON WAAREN AND THE ART OF DARK FICTION

3/12/2019
EUGEN BACON, AUTHOR OF CLAIMING T-MO AND WRITING SPECULATIVE FICTION ON KAARON WAAREN AND THE ART OF DARK FICTION

By Eugen Bacon, author of Claiming T-Mo and Writing Speculative Fiction
 
Eugen Bacon loves chocolate, sake, Toni Morrison and Ray Bradbury. She has sold many stories and articles, together with anthologies. Her stories have won, been shortlisted and commended in international awards, including the Bridport Prize, L. Ron Hubbard Writers of the Future Contest and Copyright Agency Prize. Recent publications: Writing Speculative Fiction, Macmillan (2019). Claiming T-Mo, Meerkat Press (2019). In 2020: A Pining, Meerkat Press. Black Moon, IFWG. Inside the Dreaming, Newcon Press. 
 
Kaaron Waaren and the art of dark fiction
 
Multi-award-winning Australian author Kaaron Warren has mastered the art of shadow existence in her fiction, skilfully personifying conflict, the unknowable or evil in her perturbing text whose reading threatens your very sanity in the deep of all things spectral.
I met Kaaron Warren at a convention in the Australian capital, where the Canberra Speculative Fiction Guild was also launching A Hand of Knaves, an anthology of rogues and ne'er-do-wells.
 
Warren co-hosted a Frankenstein party one evening and, in my preoccupation with bold red wine paired with triple cream brie and a love-hate debate on Frankenstein’s monster, I did not notice Warren.
 
She came to my attention a month later, back in Melbourne in my roles of reviews editor for Aurealis, and judge in speculative fiction awards. I met this subversive author’s dark writing, and something shifted.
 
I tried to remember (but couldn’t) what Warren had read out loud in the ‘six-word horror’ writing activity at Conflux in Canberra. 
 
I was present to witness (but didn’t) this mesmeric writer in her creation of a mere six words likely already woven into some award-winner on its way to the reader. So mentally absent was I, consumed in drafting my own horror (the baby oozes out like brain-matter) and infusing it into prose poetry that I missed a moment with Kaaron Warren.
 
So what is it about Warren?
 
Dark fiction generally falls within the horror and paranormal genres of speculative fiction. In the short stories within Exploring Dark Short Fiction #2: A Primer to Kaaron Warren, the work embodies a distinctive otherness in its characters, where stories harbour ghosts with souls—they are curious, questioning, on a quest to expose an elemental truth.
 
In this and Warren’s other works, she naturally applies the world building, characterization, hook/tension, plot/theme and fear/revulsion/spook essentials of convincing horror. Her art in applying these essentials is evident in the literary dark novel Tide of Stone, that went on to win the Aurealis Award for Best Horror Novel, Australian Shadows Award for Novel, and was nominated for Locus and Ditmar awards:
 
World building: Creating imaginary worlds is essential in all forms of speculative fiction. In Tide of Stone, Warren pays attention to robust world building, the great tick-tock and each ball dropping, day by day, in a tide-licked tower looming over the town from a desolate island lit by an oil lamp.
 
Characterization: A believable character is crucial to the credibility of speculative fiction that may not draw upon logic. In Tide of Stone, world building forges a forceful symbiosis with the characterization of saneness, madness and badness. You find prisoners like bones, nourished on candle stumps, their singular voice like the creak of a gate. They are foul in their preservation, bodies tiny like children’s. You are consumed by each Time Ball Tower keeper’s report but, despite the life in monochrome, nothing prepares you for the pigmentation of each prisoner’s villainy, each keeper’s secrets. 
 
Hook/tension: A story’s opener is part of its hook whose intent is to grab attention. Warren doesn’t fail: ‘There’s something very gentle about death.’ She builds tension in a hybrid of the unknowable and the uncanny. ‘Tick tock tock tick tick tock and the ball drops and the ball drops and the ball drops. Such beauty in the time pieces.’
What happens when the ball drops?
 
Plot/theme: The novel explores the terrible fear of dying or not dying. In the mystery of the time ball tower that houses killers (some guilty of infanticide) who have chosen eternal life over a death penalty, there are also themes of societal law and its ethics, whether punishment always meets the crime. Warren unfolds each narration in intense yet impersonal vignettes, mostly the tower keepers’ reports, each story building on the suspense of the tower’s secrets to the climax of a final truth.
 
Fear, revulsion or spook: Tide of Stone is a book pregnant with darkness, death and the undeath. It is gruesome in its murders, ruthless in its eternal punishments of the perpetrators—caged in a tower black with decay, the wind’s howl leaving them broken. Horror greats like Stephen King or Mary Shelley understood that obsession with the fear factor distinguishes horror and the paranormal from other genres.
Warren is a masterful teller of weird and unusual tales, fascinating yet disturbing. She capitalizes on the ability to introduce revulsion, instigating in the reader a loathing so deep, inside beauty of text where tears are opaque drops in the corners of a prisoner’s eyes, it is ‘like watching a memory of crying’.
 
I first met Warren, then discovered her writing. She makes Stephen King a lullaby.  Nothing else will ever shock or mesmerise you all at once like this. Her style is of an author who settles into her writing. Her voice is steady, ramping up intensity. Her finish is her strength.
 
I will enquire about those six words and ask if she has used them.
 
Reading Kaaron Waaron is a great start to discern startling horror and the paranormal.
 
*First published on the Macmillan Higher Education Blog

READ PART ONE OF EUGEN BACON'S THREE PART ARTICLE SERIES HERE 
READ PART TWO OF EUGEN BACON'S THREE PART ARTICLE SERIES HERE 

Claiming T-Mo Paperback by Eugen Bacon

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In this lush interplanetary tale, Novic is an immortal Sayneth priest who flouts the conventions of a matriarchal society by choosing a name for his child. This act initiates chaos that splits the boy in two, unleashing a Jekyll-and-Hyde child upon the universe. Named T-Mo by his mother and Odysseus by his father, the story spans the boy's lifetime ... from his early years with his mother Silhouette on planet Grovea to his travels to Earth where he meets and marries Salem, and together they bear a hybrid named Myra. The story unfolds through the eyes of these three distinctive women: Silhouette, Salem and Myra. As they confront their fears and navigate the treacherous paths to love and accept T-Mo/Odysseus and themselves, the darkness in Odysseus urges them to unbearable choices that threaten their very existence.

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