• HOME
  • CONTACT / FEATURE
  • FEATURES
  • FICTION REVIEWS
  • FILM REVIEWS
  • INTERVIEWS
  • YOUNG BLOOD
  • MY LIFE IN HORROR
  • FILM GUTTER
  • ARCHIVES
    • SPLASHES OF DARKNESS
    • THE MASTERS OF HORROR
    • THE DEVL'S MUSIC
    • HORROR BOOK REVIEWS
    • Challenge Kayleigh
    • ALICE IN SUMMERLAND
    • 13 FOR HALLOWEEN
    • FILMS THAT MATTER
    • BOOKS THAT MATTER
    • THE SCARLET GOSPELS
GINGER NUTS OF HORROR
  • HOME
  • CONTACT / FEATURE
  • FEATURES
  • FICTION REVIEWS
  • FILM REVIEWS
  • INTERVIEWS
  • YOUNG BLOOD
  • MY LIFE IN HORROR
  • FILM GUTTER
  • ARCHIVES
    • SPLASHES OF DARKNESS
    • THE MASTERS OF HORROR
    • THE DEVL'S MUSIC
    • HORROR BOOK REVIEWS
    • Challenge Kayleigh
    • ALICE IN SUMMERLAND
    • 13 FOR HALLOWEEN
    • FILMS THAT MATTER
    • BOOKS THAT MATTER
    • THE SCARLET GOSPELS
GINGER NUTS OF HORROR
horror review website ginger nuts of horror website

THIRTEEN FOR HALLOWEEN 2022: THE LEGACY OF KAIN: SOUL REAVER

3/11/2022
THIRTEEN FOR HALLOWEEN 2022: THE LEGACY OF KAIN: SOUL REAVER
A bleak and nihilistic fantasy-horror, the game boasts vampiric entities, spectres, wraiths and even Lovecraftian abominations, all of which Raziel must negotiate in order to meet his erstwhile Father at its climax. 

Thirteen For Halloween 2022: The Legacy of Kain: Soul Reaver 
​Ask any video game fan of a particular age to name a soundtrack that affected them profoundly, and odds on there will at least be a passing mention of The Legacy of Kain: Soul Reaver. A surprising franchise to make the quantum leap to three dimensions and 32-bit systems in the late 1990s, Soul Reaver was the sequel to a much less-regarded PC title by the name of Blood Omen. Whereas that title was a more classic, top-down RPG, it made a name for itself by being one of the very few gothic-horror titles in that genre, as well as its superb script and voice acting (a true rarity at the time, when the vast majority of video game voice-acting consisted of poorly-recorded and compressed lines read by whoever happened to be hanging around the studios at the time). Boasting the voice talent of numerous inveterate voice-actors such as Simon Templeman, Michael Bell and the legenday Tony Jay, Blood Omen was one of the first video games to boast an entirely voice-acted script and to tell its story without vast reams of text scrolling across the screen. 


As well as fantastic voice-acting (unequalled in its era), the game also boasted a moody, gothic-horror soundtrack to complement its visuals. Whilst not particularly remarkable, it served its purpose well, enhancing what was a gaphical archaism beyond what might otherwise have been a diverting but ultimately flawed work. 


Skip forward a year or two, and we have the game's sequel: the technically ambitious, three-dimensional adventure that is Soul Reaver. Whereas the original game explored the origins and intriguing destiny of the vampire-noble, Kain, Soul Reaver hurtles the action forward by a measure of millennia, to a time when Kain has swollen beyond any lingering humanity he might've boasted to become the vampire-tyrant of the land of Nosgoth. Rather than playing as the monarch himself, the protagonist of this sequel is Raziel, first and foremost of Kain's vampire sons, who, in the game's opening sequence, is mutilated by Kain in an apparent fit of jealousy over his evolution of a set of demonic wings (a “gift” Kain himself has yet to achieve). Cast into the swirling waters of Nosgoth's abyss, Raziel's vampiric flesh is burned as though immersed in acid. Enduring an eternity of torment, he eventually finds himself in the twisted alternate reality of the spirit realm, where he has been reborn as a soul-devouring ghoul, seemingly at the behest of a faceless Elder-God, who acts as Raziel's guide throughout the game. 


The game is a graphical and technical marvel compared to its predecessor, boasting a three-dimensional environment that can be altered and manipulated by Raziel as he transitions between spirit and physical dimensions. As before, its script, story and voice acting are exemplary; what begins as a simple quest of vengeance becomes more nuanced and convoluted as we and Raziel learn more of his labyrinthine destiny, which is somehow bound up with Kain's own. 


A bleak and nihilistic fantasy-horror, the game boasts vampiric entities, spectres, wraiths and even Lovecraftian abominations, all of which Raziel must negotiate in order to meet his erstwhile Father at its climax. 


From the first notes, the soundtrack is a step beyond almost anything else on the market at the time: mixing gothic, operatic scores with discordant, shrieking guitars and rock and roll riffs, the main Soul Reaver theme -that continues in various forms throughout the subsequent series of games- is a masterpiece of mythological epicness, communicating not only the nihilism of Nosgoth's metaphysics, but also the profound significance of Raziel's quest (not to mention the unspeakably complex game Kain himself is playing). The intro alone is epic enough to leave the player breathless, its FMV (Full Motion Video) graphics extremely impressive for the era, the soundtrack complementing and enhancing every moment. 


Following Raziel's resurrection, he finds himself in the spirit realm; a twisted, distorted, eerily lit parody of physical reality. Here, buildings and structures warp or stretch in impossible ways, moving objects trail phantasmal after-images of themselves, and light flickers all manner of unnatural, pellucid colours. The subtle score of the spirit realm is more muted and recessed than in the physical realm, emphasising its strangeness and lack of substance. Just as the graphics shift and change when Raziel transitions between states, so too does the score: In the physical realm, tracks are always clearer and more pronounced, emphasising the cataclysmic decay Kain's empire has wrought upon Nosgoth. This is a world on its knees, brought to the brink of metaphysical unraveling by the decisions of a solitary man. The score shrieks and wails that quality: as well as complementing the action of the game, it also echoes with utter despair, a moribund sense that, no matter what Raziel does, Nosgoth is doomed to succumb to its cancer. 
THE LEGACY OF KAIN- SOUL REAVER
As the game progresses, Raziel encounters all manner of incredible environments, from the graveyard-realm of his brother, Melchaia (swollen over the aeons into a rotting hulk of necrotic flesh) to the infested cathedral that houses the spider-like swarms of his sibling, Zephon. Each of these areas boasts their own soundtracks, that alter or change depending on Raziel's circumstances. When he finds himself in combat with the twisted progeny of his vampire brothers, the soundtrack becomes more rapid and urgent, redolent of the threat he faces. In moments of relative serenity, it settles into a more sedate condition, but always echoes with the faint horror of Nosgoth's unraveling condition. 


Each of Kain's monstrously mutated vampire sons has their own peculiar themes, composed to complement the unique horror-archetypes they've come to inhabit. The aforementioned Melchaia, for example, boasts a piece that is simultaneously horrific and epic, being the first of Raziel's brothers the emergent Soul Reaver encounters, and therefore the first indication he has of how degenerate the vampire empire has become. Zephon's, on the other hand, is more discordant and classically horrific, redolent of the scuttling of insects and the skitter of spiders across their webs. 


As the game progresses, and the mystery not only of Kain's agenda but Raziel's true nature deepens, so too does the soundtrack shift in synchronicity. Whereas before, the score cried and howled with Raziel's vengeful rage, as he becomes more befuddled and intrigued by his own destiny, the music adopts a contemplative, mysterious quality, making it plain that, whatever Raziel -and, via him, the player- has assumed, it is profoundly misconceived. Kain did not mutilate and “murder” Raziel on a jealous whim. Rather, his agenda is more ineffable, relating to the broken metaphysics of Nosgoth itself, which Raziel may be the key to redeeming (or, indeed, destroying utterly). 


As an early example of three-dimensional, gothic horror, Soul Reaver boasts a score that is as memorable as it is unique. There is nothing in its era that is quite the same, and very little that equals its peculiar meshing of visual style and auditory epicness. Even today, the soundtrack stands as a profound influence on much of what has come later, and is a fantastic example of the new vistas video game designers and composers were exploring during an era when evolving technology had blown wide the parameters of previous assumptions. 

Check out George's other entries in this series below 

HORROR SOUNDTRACKS - SHADOW MAN

THIRTEEN HORROR SOUNDTRACKS: THE MIST

AMERICAN MCGEE'S ALICE


CHECK OUT TODAY'S OTHER ARTICLES BELOW ​

HALLOWEEN’S SEQUEL ADDICTION BY WILLIAM COUPER

THE HEART AND SOUL OF HORROR PROMOTION WEBSITES ​


Comments are closed.
    Picture
    https://smarturl.it/PROFCHAR
    Picture

    Archives

    April 2023
    March 2023
    February 2023
    January 2023
    December 2022
    November 2022
    October 2022
    September 2022
    August 2022
    July 2022
    June 2022
    May 2022
    April 2022
    March 2022
    February 2022
    January 2022
    December 2021
    November 2021
    October 2021
    September 2021
    August 2021
    July 2021
    June 2021
    May 2021
    April 2021
    March 2021
    February 2021
    January 2021
    December 2020
    November 2020
    October 2020
    September 2020
    August 2020
    July 2020
    June 2020
    May 2020
    April 2020
    March 2020
    February 2020
    January 2020
    December 2019
    November 2019
    October 2019
    September 2019
    August 2019
    July 2019
    June 2019
    May 2019
    April 2019
    March 2019
    February 2019
    January 2019
    December 2018
    November 2018
    October 2018
    September 2018
    August 2018
    July 2018
    June 2018
    May 2018
    April 2018
    March 2018
    February 2018
    January 2018
    December 2017
    November 2017
    October 2017
    September 2017
    August 2017
    June 2017
    May 2017
    April 2017
    March 2017
    February 2017
    January 2017
    December 2016
    November 2016
    October 2016
    September 2016
    August 2016
    July 2016
    June 2016
    May 2016
    April 2016
    March 2016
    February 2016
    January 2016
    December 2015
    November 2015
    October 2015
    September 2015
    August 2015
    July 2015
    June 2015
    May 2015
    April 2015
    March 2015
    February 2015
    January 2015
    December 2014
    November 2014
    October 2014
    September 2014
    August 2014
    July 2014
    June 2014
    May 2014
    April 2014
    March 2014
    February 2014
    January 2014
    December 2013
    October 2013
    September 2013
    August 2013

    Picture

    RSS Feed

https://l.facebook.com/l.php?u=https%3A%2F%2Fmybook.to%2Fdarkandlonelywater%3Ffbclid%3DIwAR1f9y1sr9kcIJyMhYqcFxqB6Cli4rZgfK51zja2Jaj6t62LFlKq-KzWKM8&h=AT0xU_MRoj0eOPAHuX5qasqYqb7vOj4TCfqarfJ7LCaFMS2AhU5E4FVfbtBAIg_dd5L96daFa00eim8KbVHfZe9KXoh-Y7wUeoWNYAEyzzSQ7gY32KxxcOkQdfU2xtPirmNbE33ocPAvPSJJcKcTrQ7j-hg
Picture